Rust Server RankThe weekly server chart
On air 11,722 servers on air 55,260 listening now 3,387 with a crowd 140 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 2.84.244.104:35005 checked 36d ago

This week
15,487down 6.2k
Last week
No. 9,239
Peak
No. 9,186
Days on chart
9
0/ 100
players now
0% full
0
7-day average
peak –
#15,487
rank
top 68%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 21 Sep9,186
  2. now15,593
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average 28/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average 48/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 212/ 275
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 79/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average 94/ 150
The request line

Quick answers

from the figures on this page

Wipe days

On what schedule does Tin & Blood wipe?

The record of wipes on Tin & Blood is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 46 days 3 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does Tin & Blood turn up in?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

How should you read the tags on Tin & Blood?

These are the tags Tin & Blood puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs164530 (Build): Running game build 164530; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Tin & Blood play?

The map on Tin & Blood is procedural, size 6,000, seed 1789661113, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does Tin & Blood have in place?

No gather rate appears in Tin & Blood's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. The VAC anti-cheat from Valve is on.

About the server

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 is the version, Linux the system, and Tin & Blood the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Tin & Blood, and is it online?

Down at the moment: Tin & Blood was last seen 36 days 12 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 20 September 2026 it first appeared on Rust Server Rank.

Where does Tin & Blood sit?

There is no region published for Tin & Blood. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 2.84.244.104:35005.

Player count

Is Tin & Blood a busy server?

The last time Tin & Blood was seen was 36 days 12 hours ago; it is offline now.

What position does Tin & Blood hold among Rust servers?

The last seven days of player hours rank Tin & Blood at #15,487, inside the top 68% of ranked servers.

How to join

How do you get into Tin & Blood?

You can type client.connect 2.84.244.104:35005 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 players.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol To join, run the same version: protocol 2633.
cs164530
Build Running game build 164530.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.