Artist page · Community
Server_210_DevBlog
Offline 194.48.218.124:28015 checked 14d ago
- Last week
- No. 13,361
- Peak
- No. 12,764
- Days on chart
- 9
Rank
- 15 Oct13,361
- now14,600
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 346/ 400
- 2 Rustoria.co - EU East Long 459/ 500
- 3 Rusty Moose |EU Main| 983/ 1000
- 4 Rustafied.com - EU Friday 45/ 100
- 5 Rustoria.co - EU Main 992/ 1000
- 6 Rustoria.co - US Main 43/ 250
Quick answers
Wipe times
What happens on wipe day at Server_210_DevBlog?
The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does Server_210_DevBlog wipe?
No rhythm can be read yet from the wipes on record for Server_210_DevBlog. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 14 days 2 hours.
Tag guide
Which Rust Server Rank filters and lists does Server_210_DevBlog turn up in?
These Rust Server Rank lists include Server_210_DevBlog: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What do Server_210_DevBlog's tags tell you?
The game's server browser picks up the tags Server_210_DevBlog publishes, which are: mp10 (Max players): Capacity: 10 slots; v2153 (Protocol): To join, run the same version: protocol 2153; h29248c67 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Server_210_DevBlog?
A procedural map is what Server_210_DevBlog runs, generated by the game.
What rules apply on Server_210_DevBlog, and what settings does it use?
You will not find a gather rate in Server_210_DevBlog's name. The group limit is not published. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched off.
About the server
What Rust version is Server_210_DevBlog on?
On Windows, Server_210_DevBlog runs Rust network protocol 2153. To join, your game must be on the same protocol; Steam handles that update.
Is Server_210_DevBlog online, and how often does it stay up?
You will find Server_210_DevBlog offline right now, with its last sighting 14 days 2 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 14 October 2026 it first appeared on Rust Server Rank.
Where does Server_210_DevBlog sit?
There is no region published for Server_210_DevBlog. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 194.48.218.124:28015 is its address.
Population
Is Server_210_DevBlog a busy server?
Offline at the moment, Server_210_DevBlog was last seen 14 days 2 hours ago.
Where does Server_210_DevBlog place in the rankings?
A seven-day player-hours count places Server_210_DevBlog at #14,600 across every ranked server, within the top 68%.
Connect
What is the way to join Server_210_DevBlog?
In Rust, press F1 and enter client.connect 194.48.218.124:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.