Rust Server RankThe weekly server chart
On air 11,802 servers on air 77,039 listening now 3,777 with a crowd 111 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Vanilla · on air

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 7m ago

biweekly wipes vanillaoxidepremium
This week
958down 196
Last week
No. 762
Peak
No. 693
Days on chart
39
9/ 50
players now
18% full
10
7-day average
peak 25
#958
rank
top 4% · #412 in EU
13d ago
last wipe
biweekly schedule
7d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 23 Sep968
  2. 30 Sep1,066
  3. 7 Oct969
  4. 14 Oct1,371
  5. 21 Oct762
  6. now958
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
32
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 14d 19hThu 12 Nov, 16:39 UTC
  3. 35d 22hThu 3 Dec, 19:00 UTCFW
  4. 42d 19hThu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC13d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW27d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC41d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 31 on average 33/ 200
  4. 4 Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 25 on average 20/ 200
  5. 5 РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10EU · groups of 8+ · biweekly · 18 on average 7/ 200
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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on [EU/SWE] Playstar - SOLO - LARGE MAP when wipe day comes?

The busiest moments of its recent wipes averaged 32 players. 28 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 9.

On what schedule does [EU/SWE] Playstar - SOLO - LARGE MAP wipe?

Wipes on [EU/SWE] Playstar - SOLO - LARGE MAP run every 4 weeks on Thursday at 16:39 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 13 days 4 hours. Its tags give a wipe schedule of one wipe every two weeks.

Tags

Where does [EU/SWE] Playstar - SOLO - LARGE MAP appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [EU/SWE] Playstar - SOLO - LARGE MAP: The EU Rust chart this week, Rust community servers, charted and The vanilla chart. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is meant by the tags on [EU/SWE] Playstar - SOLO - LARGE MAP?

Here are the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on [EU/SWE] Playstar - SOLO - LARGE MAP?

The map on [EU/SWE] Playstar - SOLO - LARGE MAP is procedural, size 5,000, seed 3587689, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does [EU/SWE] Playstar - SOLO - LARGE MAP have in place?

The name of [EU/SWE] Playstar - SOLO - LARGE MAP does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community: a community server. Plugins running here: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Joining requires premium status on Rust. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is [EU/SWE] Playstar - SOLO - LARGE MAP running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [EU/SWE] Playstar - SOLO - LARGE MAP. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is [EU/SWE] Playstar - SOLO - LARGE MAP, and is it online?

You will find [EU/SWE] Playstar - SOLO - LARGE MAP online at this moment. About 13 hours ago it restarted last, judged by its reported uptime. 168 of 168 hours is 100% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

What is performance like on [EU/SWE] Playstar - SOLO - LARGE MAP?

The last 48 hours gave an average of 56 server fps, with a floor of 47. Up to 191,505 entities sat in the world: buildings, deployables and the rest. It climbed to 4,935 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where does [EU/SWE] Playstar - SOLO - LARGE MAP sit?

In Europe, [EU/SWE] Playstar - SOLO - LARGE MAP lists itself with its EU tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 192.121.44.42:28016.

Numbers

Is [EU/SWE] Playstar - SOLO - LARGE MAP a busy server?

The live picture at [EU/SWE] Playstar - SOLO - LARGE MAP: 9 players, 50 slots. Averaging 10 players over the last week, it hit a high of 25. The busiest point in the last 48 hours came at 21:00 UTC, averaging 12 players.

Where does [EU/SWE] Playstar - SOLO - LARGE MAP sit in the Rust server rankings?

The last seven days of player hours put [EU/SWE] Playstar - SOLO - LARGE MAP at #958, within the top 4% of ranked servers and at #412 in Europe.

Connect

What is the way to join [EU/SWE] Playstar - SOLO - LARGE MAP?

Press F1 in Rust to bring up the console, then enter client.connect 192.121.44.42:28016. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Joining requires premium status on Rust. Head to https://discord.com/invite/gxJm7Pv for its website.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^q
Premium Joining requires premium status on Rust.
^o
Oxide Oxide (uMod), the plugin framework, is running here.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.