Artist page · Community
Local_Test
Offline 190.114.39.185:28015 checked 41d ago
- Last week
- –
- Peak
- No. 15,359
- Days on chart
- 6
Rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 47/ 250
- 2 Rustoria.co - EU East Long 78/ 200
- 3 Rusty Moose |EU Main| 236/ 250
- 4 Rustafied.com - EU Friday 9/ 100
- 5 Rustoria.co - EU Main 289/ 325
- 6 Rustoria.co - EU East Medium 265/ 275
Quick answers
Wipe days
When does Local_Test wipe?
Too few wipes are logged for Local_Test to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 41 days 23 hours.
Tag guide
Which Rust Server Rank filters and lists does Local_Test turn up in?
These Rust Server Rank lists include Local_Test: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.
What do Local_Test's tags tell you?
The game's server browser picks up the tags Local_Test publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs164530 (Build): The build is 164530; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does Local_Test play?
The game generates the procedural map that Local_Test runs.
What rules apply on Local_Test, and what settings does it use?
The name of Local_Test does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community: a community server. The VAC anti-cheat from Valve is off.
Server details
Which Rust build is Local_Test running?
On Windows, Local_Test runs Rust network protocol 2633 and build 164530. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Local_Test, and is it online?
Last seen 41 days 23 hours ago, Local_Test is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 18 September 2026 for the first time.
Where does Local_Test sit?
No region comes from Local_Test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 190.114.39.185:28015.
Population
What kind of population does Local_Test carry?
Offline at the moment, Local_Test was last seen 41 days 23 hours ago.
Where does Local_Test place in the rankings?
The last seven days of player hours rank Local_Test at #15,420, inside the top – of ranked servers.
How to join
How do you get into Local_Test?
In Rust, press F1 and enter client.connect 190.114.39.185:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.