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On air 11,715 servers on air 57,218 listening now 3,311 with a crowd 174 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Test Development Server

Offline 184.4.38.100:28015 checked 28d ago

This week
14,314NEW
Last week
–
Peak
No. 13,680
Days on chart
7
1/ 10
players now
10% full
0
7-day average
peak –
#14,314
rank
top 60%
28d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average 421/ 400
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 346/ 350
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 35/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 30/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average 141/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

On what schedule does Test Development Server wipe?

No rhythm can be read yet from the wipes on record for Test Development Server. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 28 days 10 hours.

Tag guide

Which Rust Server Rank filters and lists does Test Development Server turn up in?

These Rust Server Rank lists feature Test Development Server: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Test Development Server?

Here are the tags Test Development Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166440 (Build): Running game build 166440; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does Test Development Server play?

A procedural map is what Test Development Server runs, generated by the game.

What rules apply on Test Development Server, and what settings does it use?

You will not find a gather rate in Test Development Server's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Test Development Server running?

On Windows, Test Development Server runs Rust network protocol 2634 and build 166440. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Test Development Server online, and how often does it stay up?

You will find Test Development Server offline right now, with its last sighting 28 days 10 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 30 September 2026 it first appeared on Rust Server Rank.

In which location is Test Development Server hosted?

No region is published by Test Development Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 184.4.38.100:28015.

Player count

How many players does Test Development Server usually have?

The last time Test Development Server was seen was 28 days 10 hours ago; it is offline now.

Where does Test Development Server place in the rankings?

A seven-day player-hours count places Test Development Server at #14,314 across every ranked server, within the top 60%.

Join details

How do you get into Test Development Server?

In Rust, press F1 and enter client.connect 184.4.38.100:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs166440
Build Running game build 166440.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.