Artist page · Community · on air
Rust Devblog 227
Online 176.215.184.231:28015 checked 9m ago
- Last week
- No. 15,179
- Peak
- No. 12,260
- Days on chart
- 16
Rank
- 16 Oct12,874
- 23 Oct15,179
- now15,284
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 46/ 250
- 2 Rustoria.co - EU East Long 77/ 200
- 3 Rusty Moose |EU Main| 240/ 250
- 4 Rustafied.com - EU Friday 9/ 100
- 5 Rustoria.co - EU Main 290/ 325
- 6 Rustoria.co - EU East Medium 251/ 275
Quick answers
Reset schedule
What happens on wipe day at Rust Devblog 227?
The busiest moments of its recent wipes averaged 2 players. It took 5 hours from the latest wipe for the crowd to peak.
When does Rust Devblog 227 wipe?
Too few wipes are logged for Rust Devblog 227 to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 14 days 11 hours.
Lists and filters
Where does Rust Devblog 227 appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Rust Devblog 227: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What is meant by the tags on Rust Devblog 227?
These are the tags Rust Devblog 227 puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; v2219 (Protocol): Your game has to match protocol 2219 to get in; ptrak (Networking): It runs on RakNet, Rust's usual network layer; h21aa53ea (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does Rust Devblog 227 play?
Generated by the game, the map on Rust Devblog 227 is procedural.
What settings and rules does Rust Devblog 227 have in place?
The name of Rust Devblog 227 does not state a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is Rust Devblog 227 running?
The setup is Rust network protocol 2219 on Windows, and that is Rust Devblog 227. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Rust Devblog 227, and is it online?
Rust Devblog 227 is live as you read this. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 15 October 2026, logged by Rust Server Rank.
Where in the world is Rust Devblog 227 based?
There is no region published for Rust Devblog 227. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 176.215.184.231:28015 is its address.
Player count
What kind of population does Rust Devblog 227 carry?
Of 100 slots on Rust Devblog 227, 0 are taken at the moment. The seven-day average for players is 0.
Where does Rust Devblog 227 sit in the Rust server rankings?
Over the last seven days, Rust Devblog 227 has clocked the player hours that put it at #15,264, inside the top 69% of all ranked servers.
How to join
What is the way to join Rust Devblog 227?
Press F1 in Rust to bring up the console, then enter client.connect 176.215.184.231:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.