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On air 11,623 servers on air 39,438 listening now 2,939 with a crowd 88 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

offline_test_server

Offline 169.0.215.43:28015 checked 20d ago

This week
15,400down 1.8k
Last week
No. 13,585
Peak
No. 13,491
Days on chart
9
1/ 1
players now
100% full
0
7-day average
peak –
#15,400
rank
top 70%
21d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 8 Oct13,585
  2. now15,400
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average 249/ 250
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 187/ 225
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 20/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average 21/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 25/ 100
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average 87/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

When does offline_test_server wipe?

Too few wipes are logged for offline_test_server to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 days 11 hours is how long the current world has been up.

Lists and filters

Where does offline_test_server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature offline_test_server: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

How should you read the tags on offline_test_server?

The game's server browser picks up the tags offline_test_server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167058 (Build): Running game build 167058; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on offline_test_server?

A procedural map is what offline_test_server runs, generated by the game.

What rules apply on offline_test_server, and what settings does it use?

You will not find a gather rate in offline_test_server's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is offline_test_server running?

The setup is Rust network protocol 2634 and build 167058 on Windows, and that is offline_test_server. The same protocol is required to join, and Steam takes care of the update.

Is offline_test_server online, and how often does it stay up?

You will find offline_test_server offline right now, with its last sighting 20 days 19 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 7 October 2026 it first appeared on Rust Server Rank.

Where in the world is offline_test_server based?

No region is published by offline_test_server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 169.0.215.43:28015.

Population

What kind of population does offline_test_server carry?

The last time offline_test_server was seen was 20 days 19 hours ago; it is offline now.

Where does offline_test_server place in the rankings?

Over the last seven days, offline_test_server has clocked the player hours that put it at #15,400, inside the top 70% of all ranked servers.

Join details

What is the way to join offline_test_server?

In Rust, press F1 and enter client.connect 169.0.215.43:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players It holds 1 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167058
Build Running game build 167058.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.