Rust Server RankThe weekly server chart
On air 11,869 servers on air 97,045 listening now 3,902 with a crowd 396 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Vanilla

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
This week
14,447down 6.5k
Last week
No. 7,907
Peak
No. 7,876
Days on chart
17
1/ ?
players now
0
7-day average
peak –
#14,447
rank
top 60%
33d ago
last wipe
monthly schedule
7d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 22 Sep11,598
  2. 29 Sep7,907
  3. now14,447
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 36/ 100
  2. 2 Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average 5/ 100
  3. 3 RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average 10/ 200
  4. 4 [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average 8/ 50
  5. 5 UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average 6/ 40
  6. 6 [EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 2 on average 7/ 35
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on WhyPlayTestStuff2 when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. 0 hours after the latest wipe the crowd peaked, and 2 more were waiting.

When does WhyPlayTestStuff2 wipe?

The only wipe on WhyPlayTestStuff2 is the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. 33 days 22 hours is how long the current world has been up. The tags carry a monthly schedule for wipes.

Tag guide

Which Rust Server Rank filters and lists does WhyPlayTestStuff2 turn up in?

These Rust Server Rank lists include WhyPlayTestStuff2: Best Rust build servers, Rust creative servers, ranked and The vanilla chart. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What do WhyPlayTestStuff2's tags tell you?

These are the tags WhyPlayTestStuff2 puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): Standard network layer: RakNet; $rus4 (Region code): us4 is the region code; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^c (Creative): You build what you like and gather nothing: sandbox rules; ^k (Build server): Design bases and practise building. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does WhyPlayTestStuff2 play?

The map on WhyPlayTestStuff2 is procedural, size 4,250, seed 1991152213, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does WhyPlayTestStuff2 have in place?

The name of WhyPlayTestStuff2 does not state a gather rate. Up to 8 players per group, which is the game's default. build & creative is the game mode, build in a sandbox, with no gathering. Community is where you will find it in the server browser; it is a community server. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is WhyPlayTestStuff2 on?

Rust network protocol 2634 and build 166257 is the version, Windows the system, and WhyPlayTestStuff2 the server. The same protocol is required to join, and Steam takes care of the update.

Is WhyPlayTestStuff2 online, and how often does it stay up?

You will find WhyPlayTestStuff2 offline right now, with its last sighting 29 days 18 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 17 September 2026, logged by Rust Server Rank.

Where does WhyPlayTestStuff2 sit?

No region comes from WhyPlayTestStuff2, and its region code is us4. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 162.142.111.85:28030 is its address.

Numbers

How many players does WhyPlayTestStuff2 usually have?

Right now WhyPlayTestStuff2 is offline, last seen 29 days 18 hours ago.

Where does WhyPlayTestStuff2 sit in the Rust server rankings?

The last seven days of player hours rank WhyPlayTestStuff2 at #14,447, inside the top 60% of ranked servers.

Join details

How do you get into WhyPlayTestStuff2?

In Rust, press F1 and enter client.connect 162.142.111.85:28030 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players It holds 0 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking Standard network layer: RakNet.
$rus4
Region code us4 is the region code.

Wipe schedule

^m
Monthly It wipes monthly, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Gameplay

^c
Creative You build what you like and gather nothing: sandbox rules.
^k
Build server Design bases and practise building.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.