Artist page · Vanilla · on air
WasteLandNuke
Online 162.120.4.84:10000 checked 6m ago
- Last week
- No. 12,492
- Peak
- No. 3,882
- Days on chart
- 26
Rank
- 8 Oct4,575
- 15 Oct4,094
- 22 Oct12,492
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 341/ 375
- 2 Rustoria.co - EU East Long 281/ 325
- 3 Rusty Moose |EU Main| 32/ 250
- 4 Rustoria.co - EU Main 21/ 250
- 5 Rustafied.com - EU Friday 40/ 100
- 6 Rustoria.co - EU East Medium 122/ 200
Quick answers
Wipe times
What happens on wipe day at WasteLandNuke?
3 players is the average busiest figure across its recent wipes. 2 hours after the latest wipe, the crowd hit its peak.
On what schedule does WasteLandNuke wipe?
The record of wipes on WasteLandNuke is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 23 days 10 hours.
Lists and filters
Where does WasteLandNuke appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include WasteLandNuke: Rust community servers, charted and The vanilla chart. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
How should you read the tags on WasteLandNuke?
Here are the tags WasteLandNuke publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167398 (Build): The build is 167398; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod). You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on WasteLandNuke?
A procedural map of size 4,300 with seed 2147483647 is what WasteLandNuke runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on WasteLandNuke, and what settings does it use?
You will not find a gather rate in WasteLandNuke's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Community is where you will find it in the server browser; it is a community server. Plugins running here: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is WasteLandNuke running?
The setup is Rust network protocol 2634 and build 167398 on Linux, and that is WasteLandNuke. The same protocol is required to join, and Steam takes care of the update.
How reliable is WasteLandNuke, and is it online now?
WasteLandNuke is live as you read this. About 15 days 7 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 4 October 2026 it first appeared on Rust Server Rank.
Is WasteLandNuke smooth to play on?
Its average over the last 48 hours was 208 server fps; 173 was the lowest it went. The world carried as many as 112,445 entities, buildings and deployables among them. It climbed to 5,897 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where does WasteLandNuke sit?
No region is published by WasteLandNuke. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 162.120.4.84:10000 is its address.
Population
What kind of population does WasteLandNuke carry?
Of 5 slots on WasteLandNuke, 0 are taken at the moment. The seven-day average for players is 0.
Where does WasteLandNuke sit in the Rust server rankings?
Over the last seven days, WasteLandNuke has clocked the player hours that put it at #15,335, inside the top 69% of all ranked servers.
Join details
How do you get into WasteLandNuke?
You can type client.connect 162.120.4.84:10000 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.