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On air 11,681 servers on air 34,835 listening now 2,855 with a crowd 93 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

A Shockbyte Rust Server

Offline 157.85.90.135:21087 checked 20h ago

This week
15,358down 899
Last week
No. 14,459
Peak
No. 6,234
Days on chart
22
0/ 40
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69%
20d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 8 Oct8,851
  2. 15 Oct7,079
  3. 22 Oct14,459
  4. now15,349
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0009:0014:0020:0001:0006:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040004:0009:0014:0020:0001:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average 17/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 19/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

On what schedule does A Shockbyte Rust Server wipe?

The record of wipes on A Shockbyte Rust Server is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 20 days 21 hours.

Lists and filters

Where does A Shockbyte Rust Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature A Shockbyte Rust Server: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does A Shockbyte Rust Server play?

The map on A Shockbyte Rust Server is procedural, size 1,500, seed 50000, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does A Shockbyte Rust Server have in place?

The name of A Shockbyte Rust Server does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is A Shockbyte Rust Server, and is it online?

You will find A Shockbyte Rust Server offline right now, with its last sighting 20 hours ago. Its own uptime figure puts the last restart at roughly 2 days ago. Across the last 7 full days it stayed up for 151 of 168 hours, 90% of the time. On 8 October 2026 it first appeared on Rust Server Rank.

Is A Shockbyte Rust Server smooth to play on?

Its average over the last 48 hours was 238 server fps; 228 was the lowest it went. Up to 8,382 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,995 MB. Players call it lag: fps falling and entities piling up.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.90.135:21087 is its address.

Player count

What kind of population does A Shockbyte Rust Server carry?

Offline at the moment, A Shockbyte Rust Server was last seen 20 hours ago. The seven-day average for players is 0.

What position does A Shockbyte Rust Server hold among Rust servers?

Over the last seven days, A Shockbyte Rust Server has clocked the player hours that put it at #15,358, inside the top 69% of all ranked servers.

Connect

How do you get into A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 157.85.90.135:21087 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Capacity: 40 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.