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On air 11,597 servers on air 34,396 listening now 2,832 with a crowd 63 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community · on air

A Shockbyte Rust Server

Online 157.85.87.43:25502 checked 12m ago

This week
6,661NEW
Last week
–
Peak
No. 6,650
Days on chart
7
0/ 40
players now
0% full
0
7-day average
peak 2
#6,661
rank
top 30%
6d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average 14/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average 18/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 145/ 200
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average 44/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 40/ 100
The request line

Quick answers

from the figures on this page

Wipe times

How often does A Shockbyte Rust Server wipe?

No rhythm can be read yet from the wipes on record for A Shockbyte Rust Server. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 6 days 11 hours.

Tag guide

Which Rust Server Rank filters and lists does A Shockbyte Rust Server turn up in?

These Rust Server Rank lists include A Shockbyte Rust Server: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on A Shockbyte Rust Server?

Here are the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,000, seed 3, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does A Shockbyte Rust Server have in place?

You will not find a gather rate in A Shockbyte Rust Server's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community: a community server. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is A Shockbyte Rust Server running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is A Shockbyte Rust Server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is live as you read this. Its own uptime figure puts the last restart at roughly 1 hours ago. It was up 100% of the time across the last 5 full days, 120 of 120 hours. The first sighting here was on 22 October 2026, logged by Rust Server Rank.

Is A Shockbyte Rust Server smooth to play on?

Its average over the last 48 hours was 165 server fps; 63 was the lowest it went. The world carried as many as 47,758 entities, buildings and deployables among them. At its highest, memory use hit 3,116 MB. What you feel as lag is low fps and an entity count on the way up.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 157.85.87.43:25502.

Numbers

How many players does A Shockbyte Rust Server usually have?

The live picture at A Shockbyte Rust Server: 0 players, 40 slots. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 15:00 UTC, when it averaged 1 players.

What position does A Shockbyte Rust Server hold among Rust servers?

The last seven days of player hours rank A Shockbyte Rust Server at #6,661, inside the top 30% of ranked servers.

Join details

What is the way to join A Shockbyte Rust Server?

Press F1 in Rust to bring up the console, then enter client.connect 157.85.87.43:25502. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players It holds 40 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.