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On air 11,600 servers on air 34,753 listening now 2,904 with a crowd 68 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community · on air

A Shockbyte Rust Server

Online 157.85.87.35:28645 checked 11m ago

This week
6,625NEW
Last week
–
Peak
No. 6,614
Days on chart
5
0/ 2
players now
0% full
0
7-day average
peak 2
#6,625
rank
top 30%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5207:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average 257/ 275
  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average 21/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average 17/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 157/ 200
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average 69/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 38/ 100
The request line

Quick answers

from the figures on this page

Reset schedule

When does A Shockbyte Rust Server wipe?

The record of wipes on A Shockbyte Rust Server is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 3 days 7 hours.

Tag guide

Which Rust Server Rank filters and lists does A Shockbyte Rust Server turn up in?

These Rust Server Rank lists feature A Shockbyte Rust Server: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it shows up.

What do A Shockbyte Rust Server's tags tell you?

The game's server browser picks up the tags A Shockbyte Rust Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does A Shockbyte Rust Server play?

The map on A Shockbyte Rust Server is procedural, size 1,500, seed 50000, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on A Shockbyte Rust Server, and what settings does it use?

You will not find a gather rate in A Shockbyte Rust Server's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and A Shockbyte Rust Server the server. To join, your game must be on the same protocol; Steam handles that update.

Is A Shockbyte Rust Server online, and how often does it stay up?

A Shockbyte Rust Server is live as you read this. About 3 days 5 hours ago it restarted last, judged by its reported uptime. It was up 100% of the time across the last 3 full days, 72 of 72 hours. It came to Rust Server Rank on 24 October 2026 for the first time.

How smoothly does A Shockbyte Rust Server run?

Its average over the last 48 hours was 253 server fps; 226 was the lowest it went. Up to 8,344 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,262 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

Where does A Shockbyte Rust Server sit?

There is no region published for A Shockbyte Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 157.85.87.35:28645.

Population

What kind of population does A Shockbyte Rust Server carry?

The live picture at A Shockbyte Rust Server: 0 players, 2 slots. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 20:00 UTC, when it averaged 2 players.

Where does A Shockbyte Rust Server sit in the Rust server rankings?

A seven-day player-hours count places A Shockbyte Rust Server at #6,625 across every ranked server, within the top 30%.

How to join

How do you get into A Shockbyte Rust Server?

You can type client.connect 157.85.87.35:28645 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.