Rust Server RankThe weekly server chart
On air 11,669 servers on air 52,726 listening now 3,296 with a crowd 86 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community · on air

Red sun in the sky

Online 157.85.87.241:26318 checked 6m ago

This week
13,134up 1.5k
Last week
No. 14,681
Peak
No. 8,241
Days on chart
39
1/ 5
players now
20% full
0
7-day average
peak 2
#13,134
rank
top 59%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep8,537
  2. 30 Sep10,381
  3. 7 Oct12,964
  4. 14 Oct15,922
  5. 21 Oct14,681
  6. now13,129
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW26d ago 1 – running 0
Sat 19 Sep, 10:09 UTC38d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average 451/ 250
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 307/ 325
  3. 3 Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average 22/ 250
  4. 4 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average 30/ 250
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average 157/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average 75/ 100
The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Red sun in the sky?

Averaged over its recent wipes, the crowd reached 2 at the peak. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 3.

How often does Red sun in the sky wipe?

There is no telling the next wipe on Red sun in the sky: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 26 days 13 hours is how long the current world has been up.

Tags

Where does Red sun in the sky appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Red sun in the sky: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do Red sun in the sky's tags tell you?

These are the tags Red sun in the sky puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does Red sun in the sky play?

A procedural map of size 3,500 with seed 471471404 is what Red sun in the sky runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on Red sun in the sky, and what settings does it use?

You will not find a gather rate in Red sun in the sky's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is Red sun in the sky running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and Red sun in the sky the server. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Red sun in the sky, and is it online now?

Red sun in the sky is live as you read this. About 41 hours ago it restarted last, judged by its reported uptime. It was up 100% of the time across the last 7 full days, 168 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

What is performance like on Red sun in the sky?

Its average over the last 48 hours was 117 server fps; 34 was the lowest it went. Up to 64,992 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,161 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is Red sun in the sky based?

There is no region published for Red sun in the sky. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.87.241:26318.

Player count

How many players does Red sun in the sky usually have?

The live picture at Red sun in the sky: 1 players, 5 slots. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 15:00 UTC, when it averaged 0 players.

Where does Red sun in the sky sit in the Rust server rankings?

A seven-day player-hours count places Red sun in the sky at #13,134 across every ranked server, within the top 59%.

How to join

How do you get into Red sun in the sky?

In Rust, press F1 and enter client.connect 157.85.87.241:26318 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.