Artist page · Community · on air
Red sun in the sky
Online 157.85.87.241:26318 checked 6m ago
- Last week
- No. 14,681
- Peak
- No. 8,241
- Days on chart
- 39
Rank
- 23 Sep8,537
- 30 Sep10,381
- 7 Oct12,964
- 14 Oct15,922
- 21 Oct14,681
- now13,129
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC38d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 451/ 250
- 2 Rustoria.co - EU East Long 307/ 325
- 3 Rustoria.co - EU Main 22/ 250
- 4 Rusty Moose |EU Main| 30/ 250
- 5 Rustoria.co - EU East Medium 157/ 200
- 6 Rustafied.com - EU Friday 75/ 100
Quick answers
Wipe days
What happens on wipe day at Red sun in the sky?
Averaged over its recent wipes, the crowd reached 2 at the peak. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 3.
How often does Red sun in the sky wipe?
There is no telling the next wipe on Red sun in the sky: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 26 days 13 hours is how long the current world has been up.
Tags
Where does Red sun in the sky appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Red sun in the sky: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do Red sun in the sky's tags tell you?
These are the tags Red sun in the sky puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
On what map does Red sun in the sky play?
A procedural map of size 3,500 with seed 471471404 is what Red sun in the sky runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on Red sun in the sky, and what settings does it use?
You will not find a gather rate in Red sun in the sky's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is Red sun in the sky running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and Red sun in the sky the server. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Red sun in the sky, and is it online now?
Red sun in the sky is live as you read this. About 41 hours ago it restarted last, judged by its reported uptime. It was up 100% of the time across the last 7 full days, 168 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on Red sun in the sky?
Its average over the last 48 hours was 117 server fps; 34 was the lowest it went. Up to 64,992 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,161 MB. What you feel as lag is low fps and an entity count on the way up.
Where in the world is Red sun in the sky based?
There is no region published for Red sun in the sky. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.87.241:26318.
Player count
How many players does Red sun in the sky usually have?
The live picture at Red sun in the sky: 1 players, 5 slots. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 15:00 UTC, when it averaged 0 players.
Where does Red sun in the sky sit in the Rust server rankings?
A seven-day player-hours count places Red sun in the sky at #13,134 across every ranked server, within the top 59%.
How to join
How do you get into Red sun in the sky?
In Rust, press F1 and enter client.connect 157.85.87.241:26318 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.