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4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 11m ago
- Last week
- No. 5,126
- Peak
- No. 4,948
- Days on chart
- 15
Rank
- 13 Oct7,749
- 20 Oct5,126
- now9,196
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 667/ 750
- 2 Rustoria.co - EU Main 50/ 250
- 3 Rusty Moose |EU Main| 87/ 250
- 4 Rustoria.co - EU East Long 370/ 450
- 5 Rustoria.co - EU East Medium 179/ 250
- 6 Rustafied.com - EU Friday 162/ 250
Quick answers
Reset schedule
What should you expect on 4Netplayers Cursed Lands when wipe day comes?
The busiest moments of its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.
On what schedule does 4Netplayers Cursed Lands wipe?
4Netplayers Cursed Lands picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 11 days 8 hours.
Lists and filters
Which Rust Server Rank filters and lists does 4Netplayers Cursed Lands turn up in?
These Rust Server Rank lists feature 4Netplayers Cursed Lands: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do 4Netplayers Cursed Lands's tags tell you?
The game's server browser picks up the tags 4Netplayers Cursed Lands publishes, which are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. At the top of this page, the tags show the players now, the queue and the time the world was made.
Map and rules
On what map does 4Netplayers Cursed Lands play?
The map on 4Netplayers Cursed Lands is procedural, size 2,500, seed 2147483647, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on 4Netplayers Cursed Lands, and what settings does it use?
No gather rate appears in 4Netplayers Cursed Lands's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
What Rust version is 4Netplayers Cursed Lands on?
On Linux, 4Netplayers Cursed Lands runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is 4Netplayers Cursed Lands, and is it online?
Right now 4Netplayers Cursed Lands is up and taking players. Going by the uptime it reports, the last restart was about 14 hours ago. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. On 13 October 2026 it first appeared on Rust Server Rank.
How smoothly does 4Netplayers Cursed Lands run?
The last 48 hours gave an average of 30 server fps, with a floor of 30. Buildings, deployables and everything else added up to as many as 29,706 entities. Memory use reached 2,033 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where does 4Netplayers Cursed Lands sit?
No region comes from 4Netplayers Cursed Lands. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 146.0.44.41:28015.
Player count
What kind of population does 4Netplayers Cursed Lands carry?
Right now 0 players are on 4Netplayers Cursed Lands, with 10 slots in total. It peaked at 1 players in the last seven days, averaging 0.
Where does 4Netplayers Cursed Lands sit in the Rust server rankings?
Over the last seven days, 4Netplayers Cursed Lands has clocked the player hours that put it at #14,341, inside the top 65% of all ranked servers.
Join details
How do you get into 4Netplayers Cursed Lands?
You can type client.connect 146.0.44.41:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.