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On air 11,650 servers on air 32,278 listening now 2,796 with a crowd 79 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

SSM Capture

Offline 138.84.8.234:28015 checked 35d ago

This week
15,478up 372
Last week
No. 15,850
Peak
No. 15,472
Days on chart
8
0/ 10
players now
0% full
0
7-day average
peak –
#15,478
rank
top 71%
35d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. now15,478
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average 147/ 250
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 116/ 200
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 13/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average 21/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 13/ 100
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average 30/ 200
The request line

Quick answers

from the figures on this page

Wipe times

How often does SSM Capture wipe?

Too few wipes are logged for SSM Capture to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 35 days 8 hours.

Lists and filters

Where does SSM Capture appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include SSM Capture: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do SSM Capture's tags tell you?

Here are the tags SSM Capture publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on SSM Capture?

A procedural map is what SSM Capture runs, generated by the game.

What settings and rules does SSM Capture have in place?

The name of SSM Capture does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. The VAC anti-cheat from Valve is on.

Server details

What Rust version is SSM Capture on?

The setup is Rust network protocol 2633 and build 165217 on Windows, and that is SSM Capture. The same protocol is required to join, and Steam takes care of the update.

How dependable is SSM Capture, and is it online?

You will find SSM Capture offline right now, with its last sighting 35 days 8 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 23 September 2026, logged by Rust Server Rank.

Where in the world is SSM Capture based?

No region comes from SSM Capture. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 138.84.8.234:28015.

Population

Is SSM Capture a busy server?

Offline at the moment, SSM Capture was last seen 35 days 8 hours ago.

What position does SSM Capture hold among Rust servers?

Over the last seven days, SSM Capture has clocked the player hours that put it at #15,478, inside the top 71% of all ranked servers.

Join details

How do you get into SSM Capture?

Press F1 in Rust to bring up the console, then enter client.connect 138.84.8.234:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol To join, run the same version: protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.