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Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 4h ago
- Last week
- No. 7,442
- Peak
- No. 6,116
- Days on chart
- 34
Rank
- 30 Sep7,411
- 7 Oct13,847
- 14 Oct6,556
- 21 Oct7,442
- now6,682
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 621/ 675
- 2 Rustoria.co - EU East Long 393/ 425
- 3 Rustoria.co - EU Main 40/ 250
- 4 Rusty Moose |EU Main| 47/ 250
- 5 Rustoria.co - EU East Medium 153/ 200
- 6 Rustafied.com - EU Friday 95/ 125
Quick answers
Reset schedule
What should you expect on Rust Privado [Tailscale] when wipe day comes?
The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.
When does Rust Privado [Tailscale] wipe?
There is no telling the next wipe on Rust Privado [Tailscale]: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 23 days 1 hours is how long the current world has been up.
Lists and filters
Where does Rust Privado [Tailscale] appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Rust Privado [Tailscale]: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.
What is meant by the tags on Rust Privado [Tailscale]?
The game's server browser picks up the tags Rust Privado [Tailscale] publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Rust Privado [Tailscale]?
Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on Rust Privado [Tailscale], and what settings does it use?
You will not find a gather rate in Rust Privado [Tailscale]'s name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community: a community server. The VAC anti-cheat from Valve is off.
About the server
What Rust version is Rust Privado [Tailscale] on?
On Windows, Rust Privado [Tailscale] runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Rust Privado [Tailscale], and is it online?
You will find Rust Privado [Tailscale] offline right now, with its last sighting 4 hours ago. About 3 hours ago it restarted last, judged by its reported uptime. It was up 9% of the time across the last 7 full days, 15 of 168 hours. On 25 September 2026 it first appeared on Rust Server Rank.
How smoothly does Rust Privado [Tailscale] run?
Its average over the last 48 hours was 60 server fps; 60 was the lowest it went. Up to 99,673 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,309 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is Rust Privado [Tailscale] hosted?
There is no region published for Rust Privado [Tailscale]. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 129.146.83.13:28015 is its address.
Numbers
What kind of population does Rust Privado [Tailscale] carry?
The last time Rust Privado [Tailscale] was seen was 4 hours ago; it is offline now. It peaked at 2 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 05:00 UTC, when it averaged 2 players.
Where does Rust Privado [Tailscale] place in the rankings?
The last seven days of player hours rank Rust Privado [Tailscale] at #6,684, inside the top 30% of ranked servers.
Connect
How do you get into Rust Privado [Tailscale]?
You can type client.connect 129.146.83.13:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.