Rust Server RankThe weekly server chart
On air 11,735 servers on air 53,199 listening now 3,345 with a crowd 133 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Staging Dev Server

Offline 104.28.198.246:28015 checked 15h ago

This week
10,101down 1.9k
Last week
No. 8,246
Peak
No. 7,123
Days on chart
39
0/ 50
players now
0% full
0
7-day average
peak 1
#10,101
rank
top 45%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep12,090
  2. 30 Sep10,705
  3. 7 Oct8,258
  4. 14 Oct7,714
  5. 21 Oct8,246
  6. now10,116
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Staging Dev Server?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. If the crowd did not hold, it was under half by day 1.

How often does Staging Dev Server wipe?

There is no telling the next wipe on Staging Dev Server: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 30 hours.

Tags

Which Rust Server Rank filters and lists does Staging Dev Server turn up in?

These Rust Server Rank lists feature Staging Dev Server: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.

What do Staging Dev Server's tags tell you?

The game's server browser picks up the tags Staging Dev Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs169483 (Build): Build number: 169483; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

What settings and rules does Staging Dev Server have in place?

You will not find a gather rate in Staging Dev Server's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Staging Dev Server running?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169483. The same protocol is required to join, and Steam takes care of the update.

Is Staging Dev Server online, and how often does it stay up?

Down at the moment: Staging Dev Server was last seen 15 hours ago. 6 of 168 hours is 4% of the time over the last 7 full days. The first sighting here was on 17 September 2026, logged by Rust Server Rank.

In which location is Staging Dev Server hosted?

No region comes from Staging Dev Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 104.28.198.246:28015 is its address.

Player count

Is Staging Dev Server a busy server?

Right now Staging Dev Server is offline, last seen 15 hours ago. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

Where does Staging Dev Server place in the rankings?

The last seven days of player hours rank Staging Dev Server at #10,101, inside the top 45% of ranked servers.

How to join

What is the way to join Staging Dev Server?

You can type client.connect 104.28.198.246:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs169483
Build Build number: 169483.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.