Rust Server RankThe weekly server chart
On air 11,802 servers on air 70,703 listening now 3,677 with a crowd 121 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Hyper Layer Test

Offline 102.209.116.71:28015 checked 27d ago

This week
16,608down 1.2k
Last week
No. 15,394
Peak
No. 14,855
Days on chart
9
0/ 50
players now
0% full
0
7-day average
peak –
#16,608
rank
top 70%
28d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 1 Oct15,394
  2. now16,608
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average 510/ 575
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 340/ 400
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average 39/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 36/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average 109/ 150
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average 125/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

On what schedule does Hyper Layer Test wipe?

The record of wipes on Hyper Layer Test is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 28 days 5 hours.

Lists and filters

Where does Hyper Layer Test appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Hyper Layer Test: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Hyper Layer Test?

Here are the tags Hyper Layer Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs165217 (Build): The build is 165217; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does Hyper Layer Test play?

Hyper Layer Test runs a procedural map of size 3,500 with seed 1684990273, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on Hyper Layer Test, and what settings does it use?

The name of Hyper Layer Test does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Community: a community server. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is Hyper Layer Test running?

The setup is Rust network protocol 2633 and build 165217 on Windows, and that is Hyper Layer Test. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Hyper Layer Test, and is it online?

You will find Hyper Layer Test offline right now, with its last sighting 27 days 12 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 30 September 2026 it first appeared on Rust Server Rank.

Where in the world is Hyper Layer Test based?

There is no region published for Hyper Layer Test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 102.209.116.71:28015.

Numbers

How many players does Hyper Layer Test usually have?

The last time Hyper Layer Test was seen was 27 days 12 hours ago; it is offline now.

Where does Hyper Layer Test place in the rankings?

Over the last seven days, Hyper Layer Test has clocked the player hours that put it at #16,608, inside the top 70% of all ranked servers.

Join details

How do you get into Hyper Layer Test?

In Rust, press F1 and enter client.connect 102.209.116.71:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://hyperlayer.net.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 players.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol To join, run the same version: protocol 2633.
cs165217
Build The build is 165217.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.